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Hello neighbor alpha 4 guide
Hello neighbor alpha 4 guide












  • The televisions and radios have the same sound, a fast talking Spanish announcer advertising a bank.
  • When triggered, the security cameras make a 1kHz tone instead of a buzz like in Alpha 1 and onwards.
  • Notably, it is not textured, for you never see the model outside of the shadow, this player model is also used in the initial Prototype. Its internal name is "player_shadow.uasset" and appears to be a early version of the Neighbor's model, but with a different head.
  • The only known appearance of the protagonist in Pre-Alpha was their shadow as seen during gameplay.
  • A small door is also present, but it can never be opened.
  • At the back end of the Neighbor's house is a strange room with upside-down furniture on the ceiling.
  • The Neighbor looks in through the window and then attempts to grab the protagonist, first by reaching through the front door and then by smashing the front window.
  • There is a giant version of the Neighbor that appeares only during the nightmare sequence in which the protagonist is trapped in their house.
  • During a chase, the Neighbor will throw bear traps at the protagonist, and tomatoes, which will tint the protagonist's screen red and obscure their vision.
  • The Neighbor can be distracted by throwing items, which will lure him to that location, or by ringing the doorbell or breaking a window.
  • Advanced Idle only happens after the nightmare sequence or after you unlock the basement door, walking around, working on his car, watering his flowers, sleeping, and rarely watching television. After doing these activities, the Neighbor will just go back to the living room to watch television. When the television is turned off, the Neighbor will do other activities usually including: doing exercises in the room with the three armchairs, opening the fridge in the kitchen, making toast in the toaster, sitting on the chair in the storage room, or sitting at the kitchen table. However, this is not the only thing he does. Idle is when the Neighbor watches television, guarding the copper key/lockpick.
  • The Neighbor has two idle modes: Idle and "Advanced" Idle.
  • You can lean left or right by pressing "Z" or "C" in order to look around corners.
  • You can hide small items like the hammer, light bulbs, alarm clocks, and apples and tomatoes by pressing 'Tab' like shown in the prototype.
  • Some light bulbs have different colors (green, red and orange).
  • There is no true ending in the Pre-Alpha, as unlocking the basement door and accessing it reveals it's just an empty room under the stairs.Īlpha 1 was the first build with a actual ending. Other way: Play it normally without glitching the Neighbor with the television, this way also works. Open the door to find yourself disappointed. Lastly, you will find a copper key near the television in the living room. Use the hammer or crowbar to get the wooden plank off. You will need a hammer that you can find in the boiler room or a crowbar that you can find behind the house. Using the ultraviolet lamp, you will find the code: 4785 which can be used to unlock the combination lock. Once the Neighbor becomes stuck, you will have the whole house to yourself. A glitch will make the Neighbor become stuck inside of the television. When the television is turned on, the Neighbor will come out to investigate. Take it and put it somewhere outside the Neighbor's house where he can't see you through the windows. You can find a television at your front yard next to your car. Upon attempting to enter the basement, the Neighbor appears and catches them. Intrigued, the protagonist walks over to the mysterious house. The protagonist is in their house, across the street they can see a red glow coming from the distant house's open basement door.














    Hello neighbor alpha 4 guide